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Commit 5711fda5 authored by David Parks's avatar David Parks
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SH-2200 Fix for BSOD on 7800 Go on Vista when setting graphics detail to "High"

parent a234d243
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...@@ -10,8 +10,6 @@ ...@@ -10,8 +10,6 @@
void calcAtmospherics(vec3 inPositionEye); void calcAtmospherics(vec3 inPositionEye);
mat4 getObjectSkinnedTransform(); mat4 getObjectSkinnedTransform();
attribute vec4 object_weight;
void main() void main()
{ {
mat4 mat = getObjectSkinnedTransform(); mat4 mat = getObjectSkinnedTransform();
......
...@@ -10,8 +10,6 @@ ...@@ -10,8 +10,6 @@
void calcAtmospherics(vec3 inPositionEye); void calcAtmospherics(vec3 inPositionEye);
mat4 getObjectSkinnedTransform(); mat4 getObjectSkinnedTransform();
attribute vec4 object_weight;
void main() void main()
{ {
//transform vertex //transform vertex
......
...@@ -11,8 +11,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); ...@@ -11,8 +11,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye); void calcAtmospherics(vec3 inPositionEye);
mat4 getObjectSkinnedTransform(); mat4 getObjectSkinnedTransform();
attribute vec4 object_weight;
void main() void main()
{ {
mat4 mat = getObjectSkinnedTransform(); mat4 mat = getObjectSkinnedTransform();
......
...@@ -11,8 +11,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); ...@@ -11,8 +11,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye); void calcAtmospherics(vec3 inPositionEye);
mat4 getObjectSkinnedTransform(); mat4 getObjectSkinnedTransform();
attribute vec4 object_weight;
void main() void main()
{ {
//transform vertex //transform vertex
......
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