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Commit b26ff4b4 authored by David Parks's avatar David Parks
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SH-2031 Fix for bad vertex shader/fragment shader varying usage.

parent 0ebf271a
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......@@ -10,6 +10,7 @@
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_FrontColor = gl_Color;
gl_TexCoord[0] = gl_MultiTexCoord0;
}
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