- Jan 26, 2012
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Leslie Linden authored
Reviewed by davep.
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- Nov 29, 2011
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Leslie Linden authored
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- Nov 28, 2011
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Leslie Linden authored
SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X since everything renders faster using VBO's except alpha for some mysterious reason.
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- Nov 16, 2011
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Leslie Linden authored
SH-1619 FIX SH-1620 FIX SH-2621 FIX * Got lighting, shadows, and ambient occlusion working on ATI macs. * Re-enabled ambient occlusion on ATI macs. * Re-enabled depth of field on ATI macs. Reviewed by Runitai Linden.
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- Oct 16, 2011
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David Parks authored
SH-2276 Fix for TDR's on GTX 460 et al -- don't use texture units above 16 (workaround for prevalent driver bug)
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- Oct 07, 2011
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Oz Linden authored
storm-1581: modify feature table rules to increment version only when the intent is to reset all graphics preferences
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- Oct 04, 2011
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David Parks authored
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- Sep 26, 2011
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David Parks authored
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- Jul 29, 2011
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Oz Linden authored
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- Jul 19, 2011
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Leslie Linden authored
EXP-997 FIX -- Significant FPS degradation in 2.8.0 Beta on Mac equipped ATI video card * Disabled VBO's on mac to avoid stalls in renderer * Placed valid data into the padding between triangles in the vertex buffer to remove uninitialized craziness * Removed invalid rendering checks causing GL errors in debug mode Reviewed by davep
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- Jul 11, 2011
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David Parks authored
SH-2038 Disable usage of stream vbo on mac and make flexi's use stream vbo if stream vbo disabled (effectively disables usage of vertex buffers for flexible objects on mac)
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- Jul 09, 2011
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David Parks authored
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- Jun 10, 2011
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David Parks authored
Followup on mapbuffer work -- only use map buffer where map_buffer_range is available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions.
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- Jun 08, 2011
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David Parks authored
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- Jun 06, 2011
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Oz Linden authored
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- Jun 04, 2011
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Oz Linden authored
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- May 26, 2011
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Oz Linden authored
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- May 25, 2011
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David Parks authored
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Oz Linden authored
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- May 19, 2011
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Leslie Linden authored
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep
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- May 12, 2011
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Leslie Linden authored
* Disabled SSAO on macs with 8 or less texture units. * Slight cleanup of sunlight fragment shaders to remove unused texture units. Reviewed by davep
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- May 10, 2011
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Leslie Linden authored
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering * Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur. * Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes. * Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs. * Removed unused avatarAlphaF.glsl files Reviewed by davep
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- May 05, 2011
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David Parks authored
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- Apr 20, 2011
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Loren Shih authored
SH-1387 Class0 video cards default avatar physics to high Added appropriate featuretable entries.
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Loren Shih authored
SH-1387 Class0 video cards default avatar physics to high Added appropriate featuretable entries.
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- Mar 31, 2011
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Vadim ProductEngine authored
Eliminated more merge artifacts.
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- Jan 05, 2011
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Loren Shih authored
Revert to previous behavior. Reflections stay at "minimal".
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- Dec 03, 2010
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David Parks authored
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- Nov 05, 2010
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Loren Shih authored
First implementation with UI changes.
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- Nov 04, 2010
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Loren Shih authored
VWR-21349 Don't enable FBO by default on mac or linux when using high/ultra graphics. Cap samples in LLMultiSampleBuffer to 4 samples to avoid using tons of memory when RenderUseFBO is set to TRUE and RenderFSAASamples is > 4. Don't allocate multisample buffers at all when RenderUseFBO is FALSE.
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- Oct 29, 2010
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David Parks authored
VWR-21349 Don't enable FBO by default on mac or linux when using high/ultra graphics. Cap samples in LLMultiSampleBuffer to 4 samples to avoid using tons of memory when RenderUseFBO is set to TRUE and RenderFSAASamples is > 4. Don't allocate multisample buffers at all when RenderUseFBO is FALSE.
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- Oct 20, 2010
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David Parks authored
SH-157 Add "RenderLocalLights" to preferences and featuretable to replace old local lights on/off radio group.
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- Oct 11, 2010
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Loren Shih authored
SH-287 FIXED Anti-aliasing setting does not take effect until relog Added logic to control RenderUseFBO setting based on graphics quality. RenderUseFBO controls whether anti-aliasing is enabled.
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- Sep 27, 2010
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Nyx (Neal Orman) authored
STORM-1126 WIP Windlight Estate Settings port from 1.23: first pass at merging in windlight estate settings to viewer-dev codebase. not built, not tested. Probably needs a bunch of fixes to be able to be integrated. (resubmitted by Vadim ProductEngine)
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- Sep 21, 2010
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Brad Payne (Vir Linden) authored
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- Sep 01, 2010
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David Parks authored
Add featuretable_xp, set default VolumeLODFactor to 0.5 for class 0 hardware, and disable impostors on Intel 965 on xp.
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- Aug 24, 2010
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Tofu Linden authored
back-out the back-out for this branch. yay.
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Tofu Linden authored
Backing out this merge that I pushed (prematurely) to the wrong place.
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- Jul 01, 2010
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Andrew A. de Laix authored
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- Jun 10, 2010
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Xiaohong Bao authored
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