- Aug 08, 2011
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David Parks authored
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- Jul 29, 2011
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David Parks authored
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David Parks authored
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- Jul 30, 2011
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David Parks authored
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- Jul 29, 2011
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David Parks authored
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David Parks authored
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlphaFunc when shaders are available). Reviewed by Leslie
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- Jul 27, 2011
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David Parks authored
SH-1990 Fix for redundantly applying some color scaling to sky and water (also add some snazzy specular bloom from the sun)
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David Parks authored
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David Parks authored
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- Jul 26, 2011
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David Parks authored
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David Parks authored
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Xiaohong Bao authored
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- Jul 25, 2011
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David Parks authored
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- Jul 24, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
--HG-- branch : oops
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David Parks authored
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- Jul 22, 2011
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Oz Linden authored
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David Parks authored
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Oz Linden authored
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Oz Linden authored
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David Parks authored
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David Parks authored
SH-2031 Disable usage of glMapBuffer (again). Despite using MapBufferRange, this is still a source of frame stalls.
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David Parks authored
SH-2031 Followup to curl threading work -- don't start and stop the thread on every request, use a signal (cuts time spent in Pump IO down from 1-2 ms to 0.1ms)
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- Jul 21, 2011
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David Parks authored
Reviewed by Kelly
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Oz Linden authored
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David Parks authored
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Oz Linden authored
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Oz Linden authored
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Oz Linden authored
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Oz Linden authored
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David Parks authored
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David Parks authored
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- Jul 20, 2011
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David Parks authored
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David Parks authored
Reviewed by Leslie
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eli authored
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Debi King (Dessie) authored
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