- May 30, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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- May 29, 2011
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David Parks authored
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David Parks authored
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- May 27, 2011
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Seraph Linden authored
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- May 26, 2011
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David Parks authored
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David Parks authored
SH-1359 General octree tune-up -- increase maximum capacity of an octree node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
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Debi King (Dessie) authored
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Loren Shih authored
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- May 25, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SH-469 Don't use depth buffers and multisample buffers where not absolutely needed -- make sample counts consistent between shaders and render targets.
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prep authored
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Debi King (Dessie) authored
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eli_linden authored
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eli_linden authored
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eli_linden authored
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eli_linden authored
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Debi King (Dessie) authored
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prep authored
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prep authored
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Loren Shih authored
SH-810 FIXED Mesh uploader should enable Physics Analyze after "Use Level of Detail" is picked. Both changes together in this changeset.
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Loren Shih authored
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Loren Shih authored
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- May 24, 2011
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Xiaohong Bao authored
SH-712:Asset error given on upload of duck.dae using High LOD for physics shape - Analyze seems to not complete; SH-889: Viewer crash when analyzing physics LOD; SH-890: Viewer crash on Exit after analyzing physics layer which never seems to complete
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Debi King (Dessie) authored
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Debi King (Dessie) authored
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Debi King (Dessie) authored
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Debi King (Dessie) authored
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Debi King (Dessie) authored