- Apr 20, 2020
-
-
Mnikolenko Productengine authored
-
- Mar 27, 2020
-
-
Dave Houlton authored
-
- Mar 26, 2020
-
-
David Parks authored
SL-12902 Fix for doing the technically correct but compatibility wrong thing WRT light color values.
-
- Mar 25, 2020
- Feb 04, 2020
-
-
maxim_productengine authored
-
- Nov 21, 2019
-
-
andreykproductengine authored
-
- Oct 23, 2019
-
-
andreykproductengine authored
-
- Aug 06, 2019
-
-
Graham Linden authored
Ifdef'd code for potential skinning speed up to avoid lots of int<->float conversions (expensive and static for min space investment) as updating rigged VBs shows up as a profiling bottleneck for Low rendering (where we actually use CPU skinning).
-
- Aug 05, 2019
-
-
Graham Linden authored
Provide method of storing joint indices sep from weight data for faster runtime processing.
-
- May 30, 2019
-
-
Graham Linden authored
Soften assert on non-finite data in LLCoordFrame until we can isolate conditions to repro the assert.
-
- May 23, 2019
-
-
Graham Linden authored
Tamp down more view-dependent refraction map fail.
-
- Mar 29, 2019
-
-
Geenz authored
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender.
-
Geenz authored
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame.
-
Geenz authored
Thou shall always read the sky cubemap as sRGB using hardware sampling.
-
- Mar 13, 2019
-
-
Graham Linden authored
-
Graham Linden authored
Mods to make merge with viewer-release have less whitespace-only change and fix diffs between EEP and VR.
-
- Feb 27, 2019
-
-
Graham Linden authored
Fix water rendering causing distortion map update very frame. Reduce binds in alpha draw pool for HUD atmo suppression (may regress HUD lighting weirdness). Add ability to retrieve current user clip plane so it can be saved/restored around water map gen. Leave render type masks as is after reflection map render to get detail filtering applied to distortion map again. Re-enable occlusion in distortion map rendering.
-
- Jan 14, 2019
-
-
andreykproductengine authored
-
- Sep 07, 2018
-
-
Oz Linden authored
-
- Sep 05, 2018
-
-
Oz Linden authored
-
- May 13, 2019
-
-
andreykproductengine authored
-
- Jun 28, 2018
-
-
Graham Linden authored
Silence launcher warning for devs. Work-around path gen deciding to gen NaNs for some flexi prims.
-
- Jun 13, 2018
-
-
Brad Payne (Vir Linden) authored
-
- Jun 08, 2018
-
-
Brad Payne (Vir Linden) authored
-
- Jun 07, 2018
-
-
Brad Payne (Vir Linden) authored
-
Rider Linden authored
-
- Jun 05, 2018
-
-
Brad Payne (Vir Linden) authored
-
Brad Payne (Vir Linden) authored
-
Brad Payne (Vir Linden) authored
-
- Jun 04, 2018
-
-
Brad Payne (Vir Linden) authored
-
- Jun 01, 2018
-
-
Brad Payne (Vir Linden) authored
-
- May 31, 2018
-
-
Graham Linden authored
Fix class2 softenLightF shader.
-
- May 22, 2018
-
-
Graham Linden graham@lindenlab.com authored
Remove Matrix3/4 funcs using LLQuat 4-float init incorrectly (they are redundant to angle/axis versions anyway). Fix up tests referring to removed funcs above.
-
- Apr 20, 2018
-
-
Graham Linden graham@lindenlab.com authored
Modify autobuild.xml to use new libatmo w/ state save/restore fixes (addresses font render glitch). Put in nSight debug support.
-
- Mar 07, 2018
-
-
Graham Linden graham@lindenlab.com authored
-
- Feb 21, 2018
-
-
Brad Payne (Vir Linden) authored
-
- Feb 18, 2018
-
-
Graham Linden graham@lindenlab.com authored
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
-
- Feb 07, 2018
-
-
andreykproductengine authored
-