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  1. Apr 20, 2020
  2. Mar 27, 2020
  3. Mar 26, 2020
  4. Mar 25, 2020
  5. Feb 04, 2020
  6. Nov 21, 2019
  7. Oct 23, 2019
  8. Aug 06, 2019
    • Graham Linden's avatar
      Fix shutdown crash in teardown of joint heirarchy. · 71af0a2a
      Graham Linden authored
      Ifdef'd code for potential skinning speed up to avoid lots of int<->float conversions (expensive and static for min space investment)
      as updating rigged VBs shows up as a profiling bottleneck for Low rendering (where we actually use CPU skinning).
      71af0a2a
  9. Aug 05, 2019
  10. May 30, 2019
    • Graham Linden's avatar
      SL-11327 · 9118cafb
      Graham Linden authored
      Soften assert on non-finite data in LLCoordFrame until we can isolate conditions to repro the assert.
      9118cafb
  11. May 23, 2019
  12. Mar 29, 2019
    • Geenz's avatar
      Tweaked naming a bit, also white space. · 0272c47e
      Geenz authored
      Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender.
      0272c47e
    • Geenz's avatar
      Gamma correction pass 2: · 57d88a8a
      Geenz authored
      Make sure lights are in the correct color space.
      Bonus: cache the sRGB color in setLightColor on point and spot lights.  Frees up a pow and some multiplies on the CPU every frame.
      57d88a8a
    • Geenz's avatar
      Fixing gamma correction in EEP Step 1: · 3fa8b844
      Geenz authored
      Thou shall always read the sky cubemap as sRGB using hardware sampling.
      3fa8b844
  13. Mar 13, 2019
  14. Feb 27, 2019
    • Graham Linden's avatar
      SL-10566 part the fourth · d7ad30a2
      Graham Linden authored
      Fix water rendering causing distortion map update very frame.
      
      Reduce binds in alpha draw pool for HUD atmo suppression (may regress HUD lighting weirdness).
      
      Add ability to retrieve current user clip plane so it can be saved/restored around water map gen.
      
      Leave render type masks as is after reflection map render to get detail filtering applied to distortion map again.
      
      Re-enable occlusion in distortion map rendering.
      d7ad30a2
  15. Jan 14, 2019
  16. Sep 07, 2018
  17. Sep 05, 2018
  18. May 13, 2019
  19. Jun 28, 2018
  20. Jun 13, 2018
  21. Jun 08, 2018
  22. Jun 07, 2018
  23. Jun 05, 2018
  24. Jun 04, 2018
  25. Jun 01, 2018
  26. May 31, 2018
  27. May 22, 2018
  28. Apr 20, 2018
  29. Mar 07, 2018
  30. Feb 21, 2018
  31. Feb 18, 2018
  32. Feb 07, 2018
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