- Jan 25, 2021
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Rye Mutt authored
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- Nov 07, 2020
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Rye Mutt authored
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- Aug 21, 2020
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Rye Mutt authored
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- Aug 16, 2020
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Rye Mutt authored
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- Aug 13, 2020
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Rye Mutt authored
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- Oct 16, 2019
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andreykproductengine authored
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- Jul 22, 2019
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Graham Linden authored
Remove binding and use of glIsShader for now (only useful for avoiding warnings about deleting shader objects re-used across programs).
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Graham Linden authored
Make vograss objects set their face vert/index counts to 0 when setting the number of blades to 0 to disable rendering so we don't allocate space and then skip setting it up with actual index data in getGeometry.
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- Nov 11, 2016
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Brad Payne (Vir Linden) authored
MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage.
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- Nov 10, 2015
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Oz Linden authored
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- Apr 15, 2013
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David Parks authored
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- Mar 29, 2013
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Graham Madarasz authored
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- Feb 26, 2013
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David Parks authored
Reviewed by Graham
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- Nov 15, 2012
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Richard Linden authored
cleaning up build moved most includes of windows.h to llwin32headers.h to disable min/max macros, etc streamlined Time class and consolidated functionality in BlockTimer class llfasttimer is no longer included via llstring.h, so had to add it manually in several places
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- Sep 30, 2012
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Richard Linden authored
factored out lltrace::sampler into separate file added rudimentary lltrace support to llstatgraph made llstatgraph use param blocks more effectively moves initial set of stats over to lltrace removed windows.h #defines for min and max
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- Jul 24, 2012
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Aura Linden authored
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- Jul 18, 2012
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Aura Linden authored
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- May 22, 2012
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David Parks authored
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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- Feb 10, 2012
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David Parks authored
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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- Oct 04, 2011
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Richard Linden authored
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Richard Linden authored
another attempt at fixing gcc builds
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- Sep 24, 2011
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David Parks authored
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- Sep 23, 2011
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David Parks authored
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- Sep 22, 2011
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David Parks authored
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and modify viewer to run under said context without generating errors.
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- Sep 20, 2011
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David Parks authored
SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to start with a non-compatibility-profile OpenGL context.
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- Jul 10, 2011
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David Parks authored
SH-2038 Fix for some compiler errors from the apple tweaks -- also add a fence API (disabled for now).
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- Jun 03, 2011
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Leslie Linden authored
Reviewed by davep.
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- Jun 02, 2011
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David Parks authored
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
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- May 19, 2011
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David Parks authored
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- May 03, 2011
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Loren Shih authored
Updated header blocks for llphysicsshapebuilderutil classes.
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- Mar 10, 2011
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David Parks authored
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David Parks authored
SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect actual installed and available VRAM.
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- Dec 09, 2010
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Roxie Linden authored
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- Dec 03, 2010
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David Parks authored
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David Parks authored
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- Dec 02, 2010
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David Parks authored
SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_...
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- Oct 13, 2010
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Oz Linden authored
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- Oct 01, 2010
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Merov Linden authored
Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low altitude flicker though (STORM-306)
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- Sep 21, 2010
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Brad Payne (Vir Linden) authored
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- Aug 24, 2010
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Tofu Linden authored
back-out the back-out for this branch. yay.
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