- Aug 26, 2019
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Graham Linden authored
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Nat Goodspeed authored
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Nat Goodspeed authored
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Rider Linden authored
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Rider Linden authored
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- Aug 23, 2019
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Graham Linden authored
Make RenderShadowResolutionScale work again, also decoupling shadow buffer alloc/release/resize from screen buffer resize function.
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Graham Linden authored
Fix diffuse boost when water fog is enabled and make deferred underwater shader participate in EEP/WL param updates by marking it as a water shader.
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Graham Linden authored
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- Aug 22, 2019
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Graham Linden authored
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Graham Linden authored
Merge both solutions preserving the simpler of the two. Will revisit to catch the new code for timeslicing updates once it is debugged.
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andreykproductengine authored
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Graham Linden authored
Fix false alarming sky updates and doing expensive CPU work for same sky pixels.
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Graham Linden authored
Restore code to stomp emissive in the absence of a normal map (to avoid fullbright implying full emissive).
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andreykproductengine authored
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Graham Linden authored
Make changing shadow res scale not instantly drop/realloc buffers but wait until display gets to it.
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- Aug 16, 2019
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Graham Madarasz authored
SL-11589. SL-11212
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- Aug 15, 2019
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Brad Payne (Vir Linden) authored
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- Aug 14, 2019
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Graham Linden authored
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- Aug 13, 2019
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Graham Linden authored
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Graham Linden authored
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Brad Payne (Vir Linden) authored
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Nat Goodspeed authored
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Nat Goodspeed authored
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Graham Linden authored
Remove color clamping in determining sun diffuse and moonlight diffuse color from atmo settings.
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Graham Linden authored
Calculate sunAngle2 correctly given light dir in new coord space.
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Graham Linden authored
Modify altitude blend factor in cloud shaders to fade more aggressively and fix cloud rendering artifacts when at altitude.
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- Aug 12, 2019
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Graham Madarasz authored
Fix line-endings on new inline file.
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Graham Linden authored
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Graham Madarasz authored
SL-10566, SL-11676, SL-11677
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Graham Linden authored
Make sky updates only occur if the input atmospherics values have actually changed (perf optimization). Make water rendering use specular color for coloring spec.
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Graham Linden authored
Make sun/moon textures render on Low/Low-Mid again. Fix solar additive being present when moon was only heavenly body in sky.
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- Aug 06, 2019
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Graham Linden authored
Ifdef'd code for potential skinning speed up to avoid lots of int<->float conversions (expensive and static for min space investment) as updating rigged VBs shows up as a profiling bottleneck for Low rendering (where we actually use CPU skinning).
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- Aug 05, 2019
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Graham Linden authored
Provide method of storing joint indices sep from weight data for faster runtime processing.
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- Aug 02, 2019
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andreykproductengine authored
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- Jul 30, 2019
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Graham Linden authored
Make llerror do 66% fewer fprintf calls when engaging ANSI encoding and eliminate branches from high-traffic code.
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Graham Linden authored
Move Environment update to a loc that is more likely to be hit only once per frame.
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- Jul 29, 2019
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Graham Linden authored
More tweaks to CPU-generated sky cubemap color handling.
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Graham Linden authored
Make Low graphics not gamma correct the sky colors.
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Graham Linden authored
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Graham Linden authored
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