Skip to content
Snippets Groups Projects
  1. Aug 26, 2019
  2. Aug 23, 2019
    • Graham Linden's avatar
      SL-11778 · d195a3b0
      Graham Linden authored
      Make RenderShadowResolutionScale work again, also decoupling shadow buffer alloc/release/resize from screen buffer resize function.
      d195a3b0
    • Graham Linden's avatar
      SL-11774 · 2329beb3
      Graham Linden authored
      Fix diffuse boost when water fog is enabled and make deferred underwater shader participate in EEP/WL param updates by marking it as a water shader.
      2329beb3
    • Graham Linden's avatar
      Remove unused vars to appease Clang. · a645648f
      Graham Linden authored
      a645648f
  3. Aug 22, 2019
  4. Aug 16, 2019
  5. Aug 15, 2019
  6. Aug 14, 2019
  7. Aug 13, 2019
  8. Aug 12, 2019
  9. Aug 06, 2019
    • Graham Linden's avatar
      Fix shutdown crash in teardown of joint heirarchy. · 71af0a2a
      Graham Linden authored
      Ifdef'd code for potential skinning speed up to avoid lots of int<->float conversions (expensive and static for min space investment)
      as updating rigged VBs shows up as a profiling bottleneck for Low rendering (where we actually use CPU skinning).
      71af0a2a
  10. Aug 05, 2019
  11. Aug 02, 2019
  12. Jul 30, 2019
  13. Jul 29, 2019
Loading