- Mar 12, 2013
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Graham Madarasz authored
Fix for linux (and likely other platform) shutdown crash from mismatched alloc/free in VBOPool client data
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- Mar 04, 2013
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David Parks authored
Reviewed by Graham
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- Feb 26, 2013
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David Parks authored
Reviewed by Graham
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- Sep 10, 2012
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William Todd Stinson authored
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- Jul 20, 2012
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David Parks authored
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- Jul 11, 2012
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simon@Simon-PC.lindenlab.com authored
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David Parks authored
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David Parks authored
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- Jun 04, 2012
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Aura Linden authored
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- Jul 21, 2012
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Nicky authored
Crashfix; Change llassert_always to llassert + llwarns. This way users don't get disruptive crashes.
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- May 30, 2012
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David Parks authored
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David Parks authored
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- May 24, 2012
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David Parks authored
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- May 22, 2012
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David Parks authored
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David Parks authored
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David Parks authored
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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- May 15, 2012
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David Parks authored
MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers that are likely to be requested, but never reuse a previously used buffer.
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- Apr 13, 2012
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David Parks authored
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- Apr 11, 2012
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David Parks authored
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- Mar 20, 2012
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Todd Stinson authored
Cleaning up miscellaneous differences between the pathfinding repository and the latest viewer-development.
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- Mar 14, 2012
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David Parks authored
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- Mar 13, 2012
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David Parks authored
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- Feb 23, 2012
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David Parks authored
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- Feb 13, 2012
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David Parks authored
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- Feb 10, 2012
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David Parks authored
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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- Feb 06, 2012
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Leslie Linden authored
SH-2794, resolved merge conflict and corrected logic in LLVertexBuffer::determineUsage() to work the way it used to.
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- Jan 26, 2012
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David Parks authored
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Leslie Linden authored
* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep.
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- Jan 25, 2012
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David Parks authored
SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer.
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- Jan 19, 2012
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David Parks authored
SH-2794 Fix for bad textures on some hardware when vbo mapping disabled (always use GL_STREAM_DRAW as the usage hint when mapping is disabled as geometry will be uploaded again and again)
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- Jan 18, 2012
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David Parks authored
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- Dec 21, 2011
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David Parks authored
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- Dec 07, 2011
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prep authored
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- Nov 28, 2011
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Richard Linden authored
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- Nov 18, 2011
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David Parks authored
SH-2700 Fix for random black textures due to texture index out of bounds. Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
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- Nov 04, 2011
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David Parks authored
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- Oct 19, 2011
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David Parks authored
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- Oct 13, 2011
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David Parks authored
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- Oct 04, 2011
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David Parks authored
SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject subclasses -- also vectorize particle VBO updates
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David Parks authored
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
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