- Mar 29, 2013
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Graham Madarasz authored
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- Feb 12, 2013
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Graham Madarasz (Graham) authored
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- Feb 07, 2013
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Graham Madarasz authored
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- Jan 16, 2013
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David Parks authored
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- Oct 23, 2012
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David Parks authored
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- Oct 17, 2012
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David Parks authored
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- Oct 16, 2012
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David Parks authored
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- Jul 18, 2012
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David Parks authored
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David Parks authored
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- Jul 16, 2012
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prep authored
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- Jul 11, 2012
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David Parks authored
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David Parks authored
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- May 30, 2012
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David Parks authored
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- May 25, 2012
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David Parks authored
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- May 24, 2012
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David Parks authored
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David Parks authored
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- May 23, 2012
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David Parks authored
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- May 22, 2012
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David Parks authored
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- May 10, 2012
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Jonathan Goodman authored
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Jonathan Goodman authored
Encode viewspace Z normal to preserve negative Z (fixes all light shifting errors, and shiny environment map errors due to lack of negative Z)
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- May 07, 2012
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David Parks authored
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- Apr 22, 2012
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Adam Moss authored
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- Apr 21, 2012
- Apr 10, 2012
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David Parks authored
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- Apr 04, 2012
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David Parks authored
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David Parks authored
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- Apr 03, 2012
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David Parks authored
Pathfinding visualization WIP -- add many controls for x-ray render, add lighting, and better combat z-fighting and noise from wireframes and overlays
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- Apr 02, 2012
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David Parks authored
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- Mar 27, 2012
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Jonathan Goodman authored
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- Mar 26, 2012
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Jonathan Goodman authored
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- Feb 22, 2012
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David Parks authored
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David Parks authored
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- Feb 17, 2012
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David Parks authored
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- Feb 15, 2012
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David Parks authored
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- Feb 14, 2012
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David Parks authored
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- Feb 13, 2012
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David Parks authored
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David Parks authored
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- Feb 10, 2012
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David Parks authored
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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- Feb 08, 2012
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David Parks authored
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