- Nov 10, 2015
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Oz Linden authored
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- Sep 14, 2015
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Brad Payne (Vir Linden) authored
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- Jun 03, 2015
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vyacheslavsproductengine authored
MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the object has a legacy bump set.)
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vyacheslavsproductengine authored
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vyacheslavsproductengine authored
MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the object has a legacy bump set.)
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- Oct 14, 2014
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Oz Linden authored
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- Sep 03, 2014
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Geenz authored
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Geenz authored
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Geenz authored
Switch to using texture2DLodDiffuse for reasons of having a nice soft edge for less glossy projector reflections. This makes far more sense than having the “spot” functionality, and opens projectors up to much more practical use cases and fits much better within the concept of glossy reflections than the previous spot behavior.
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- Aug 21, 2014
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Geenz authored
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- Sep 10, 2014
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ruslantproductengine authored
MAINT-3964 FIXED Textures with Alpha won't Animate on Rigged Mesh when worn : fix in shader (mul texcoord to tex matrix), array's optimization
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- Aug 07, 2014
- Aug 06, 2014
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Geenz authored
This brings projector reflections more in line with the originally intended behavior of environment reflections.
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- Mar 24, 2014
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David Parks authored
MAINT-3211 Fix for texture animations not working properly on rigged attachments when worn from inventory.
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David Parks authored
MAINT-3211 Fix for texture animations not working properly on rigged attachments when worn from inventory.
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- Jan 29, 2014
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Oz Linden authored
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- Jan 23, 2014
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David Parks authored
FITMESH-6, FITMESH-20 Fix for some objects disappearing when hardware skinning enabled and ALM disabled.
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- Nov 19, 2013
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Merov Linden authored
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- Oct 25, 2013
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Graham Linden authored
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- Oct 17, 2013
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Merov Linden authored
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Graham Linden authored
MAINT-3330 fix regression on mac caused by shader change for 3107 by rolling back to prev version of shader
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- Oct 10, 2013
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David Parks authored
Up bone cap to 64 for rigged meshes.
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- Sep 20, 2013
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Graham Linden authored
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- Sep 16, 2013
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Graham Linden authored
MAINT-3107 speculative changes to try to ameliorate rigged crasher on Intel HD with crappy default driver
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- Sep 05, 2013
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Graham Linden authored
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- Aug 15, 2013
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Graham Linden authored
NORSPEC-349 make render targets use original formats when resizing impostors and fix alpha for deferred impostor shader
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Graham Linden authored
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Graham Linden authored
NORSPEC-342 NORSPEC-352 make impostor alpha shader use vertex alpha to remedy unsightly blemishes, boxes, and the occasional extra wing.
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- Oct 08, 2013
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David Parks authored
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- Sep 10, 2013
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David Parks authored
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- Aug 12, 2013
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Graham Linden authored
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Graham Linden authored
NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth for mostly-transparent buffer pixels, aka hair in ALM only
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- Aug 11, 2013
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Graham Linden authored
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- Aug 07, 2013
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Graham Linden authored
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- Aug 06, 2013
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Graham Linden authored
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- Aug 05, 2013
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Graham Linden authored
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- Jul 30, 2013
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Graham Madarasz (Graham Linden) authored
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- Jul 28, 2013
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Graham Madarasz authored
NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_mac version of the shader
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- Jul 26, 2013
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Graham Linden authored
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