- Jul 27, 2011
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David Parks authored
SH-1990 Fix for redundantly applying some color scaling to sky and water (also add some snazzy specular bloom from the sun)
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- Jul 26, 2011
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David Parks authored
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- Jul 25, 2011
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David Parks authored
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- Jul 17, 2011
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David Parks authored
SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
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- Jun 09, 2011
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David Parks authored
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- Jun 08, 2011
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David Parks authored
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- May 31, 2011
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David Parks authored
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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- May 30, 2011
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David Parks authored
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- May 29, 2011
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David Parks authored
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David Parks authored
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- May 26, 2011
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Loren Shih authored
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- May 25, 2011
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David Parks authored
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David Parks authored
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David Parks authored
SH-469 Don't use depth buffers and multisample buffers where not absolutely needed -- make sample counts consistent between shaders and render targets.
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- May 24, 2011
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David Parks authored
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- May 19, 2011
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David Parks authored
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Leslie Linden authored
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep
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- May 12, 2011
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Leslie Linden authored
* Disabled SSAO on macs with 8 or less texture units. * Slight cleanup of sunlight fragment shaders to remove unused texture units. Reviewed by davep
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- May 10, 2011
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Leslie Linden authored
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering * Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur. * Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes. * Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs. * Removed unused avatarAlphaF.glsl files Reviewed by davep
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- May 06, 2011
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David Parks authored
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- May 04, 2011
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David Parks authored
SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu is open and when effect is opted out of.
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David Parks authored
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- Apr 25, 2011
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David Parks authored
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- Apr 15, 2011
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David Parks authored
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- Mar 21, 2011
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David Parks authored
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- Mar 20, 2011
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Tofu Buzzard authored
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- Feb 14, 2011
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David Parks authored
SH-547 Fix for rigged attachments being invisible in impostors and fix for impostors not working with lighting and shadows enabled.
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- Feb 10, 2011
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David Parks authored
SH-958 Fix for entire scene being in shadow when shadows + SSAO disabled but "Lighting and Shadows" enabled.
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- Feb 08, 2011
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David Parks authored
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- Jan 30, 2011
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Tofu Buzzard authored
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- Jan 21, 2011
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Tofu Buzzard authored
(transplanted from a38a7ea07c52aafbd4305f96d715201a35d86726)
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Tofu Buzzard authored
(transplanted from e41d116728dd1e453273047ba7fde9455a1811d4)
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Tofu Buzzard authored
(transplanted from 4b7066a9a309fa82727c0b403cc6f20720077dc0)
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- Jan 16, 2011
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Tofu Buzzard authored
followup - remove the distance limiting, re-enabling distant SSAO. (transplanted from d11eafacb2609537905718fa559e81b53e6740f8)
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Tofu Buzzard authored
(transplanted from ef938dea0504b12fcf802f38fcf5457ba566c468)
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- Dec 15, 2010
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Tofu Buzzard authored
(transplanted from c698ce37c0502597aafc75fcf9c37ff2970b7faf) (transplanted from ae92e806703a0c03ec2ab76d74906c7465285aaf)
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- Dec 10, 2010
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David Parks authored
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- Dec 03, 2010
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David Parks authored
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- Nov 30, 2010
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David Parks authored
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David Parks authored
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