- May 17, 2022
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David Parks authored
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- Nov 20, 2021
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David Parks authored
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- Oct 26, 2020
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Andrey Kleshchev authored
Contribution
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- Jun 29, 2020
- Jun 19, 2020
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Ptolemy authored
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- Jun 18, 2020
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Ptolemy authored
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- Mar 06, 2020
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Ptolemy authored
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- Sep 25, 2019
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ruslantproductengine authored
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- Jun 11, 2019
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Graham Linden authored
Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release.
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- Jun 06, 2019
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Graham Linden authored
More tweaking ambient light.
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- May 30, 2019
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Graham Linden authored
Put back atten for non-ALM lighting that accounts for inverted lin atten setup of yore.
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- May 28, 2019
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Graham Linden authored
Modify forward projector lighting to use falloff like the deferred lights. Make tex cache not evaluate evictions for size during validation passes.
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- May 23, 2019
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Graham Linden authored
(engages AMBIENT_KILL, SUNLIGHT_KILL, and LOCAL_LIGHT_KILL defines in shaders to accomplish those tasks as required by each render mode).
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- May 21, 2019
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Graham Linden authored
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM.
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- May 07, 2019
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Graham Linden authored
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- Apr 26, 2019
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Graham Linden authored
Consistency across class2/3/ALM lighting.
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- Apr 22, 2019
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Graham Linden authored
Restore light sum loops to fix broken ambient.
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- Apr 19, 2019
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Graham Linden authored
Add directory names to sentinels in shaders so shaders with same filename can be differentiated in nSight while debugging.
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- Apr 08, 2019
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Graham Linden authored
Add decls for intermediate lighting values for debug.
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- Mar 26, 2019
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Graham Linden authored
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- Mar 22, 2019
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Graham Linden authored
Rearrange ordering of scale down of light in class1 as well.
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- Mar 20, 2019
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Graham Linden authored
Fix name of attenuation setter used. Fix flipped light vec. Make class3 lights use shadows on projector ambiance too.
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- Mar 19, 2019
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Graham Linden authored
Fix lighting issues when using shaders, but not ALM. Shader code cleanup (remove do nothing functions only in one file). Fix obsolete comment to refer to correct storage for projector ambiance.
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- Nov 12, 2018
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Graham Linden authored
Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders. Fix class1\environment\waterV reverting to old d1/d2 names for wave directions.
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- Nov 06, 2018
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Graham Linden authored
Also fix terrain response to atmospherics shaders (was failing to apply ambient on low end even when atmospherics was on).
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- Dec 09, 2016
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pavelkproductengine authored
MAINT-6551 One of my avatars does not render correctly when ALM is disabled unless basic shaders are also disabled.
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- Nov 10, 2015
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Oz Linden authored
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- Sep 20, 2013
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Graham Linden authored
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- Aug 15, 2013
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Graham Linden authored
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- Jun 28, 2013
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David Parks authored
NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and divides from various lighting functions.
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- Jun 03, 2013
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David Parks authored
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- May 30, 2013
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David Parks authored
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David Parks authored
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- May 29, 2013
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David Parks authored
NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix testing based overhaul WIP Reviewed by Graham
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- Apr 30, 2013
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Graham Madarasz authored
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- Apr 25, 2013
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David Parks authored
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- Apr 18, 2013
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Geenz authored
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- Mar 29, 2013
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Graham Madarasz authored
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