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  1. May 17, 2022
  2. Nov 20, 2021
  3. Oct 26, 2020
  4. Jun 29, 2020
  5. Jun 19, 2020
  6. Jun 18, 2020
  7. Mar 06, 2020
  8. Sep 25, 2019
  9. Jun 11, 2019
    • Graham Linden's avatar
      SL-11370, SL-11372, SL-11337 · 653133b9
      Graham Linden authored
      Fix culling on Low+ water reflection pass.
      
      Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!).
      
      Fix setting of cloud color for deferred sky/cloud shaders.
      
      Put water reflections back in wrong colorspace for consistency with release.
      653133b9
  10. Jun 06, 2019
  11. May 30, 2019
    • Graham Linden's avatar
      SL-11330 · f7bff299
      Graham Linden authored
      Put back atten for non-ALM lighting that accounts for inverted lin atten setup of yore.
      f7bff299
  12. May 28, 2019
    • Graham Linden's avatar
      SL-10969, SL-11073 · 3d9bd0fb
      Graham Linden authored
      Modify forward projector lighting to use falloff like the deferred lights.
      
      Make tex cache not evaluate evictions for size during validation passes.
      3d9bd0fb
  13. May 23, 2019
  14. May 21, 2019
    • Graham Linden's avatar
      SL-11238 · e9dbee00
      Graham Linden authored
      Fix ambient light inputs to the renderer.
      
      Fix 3rd sky shader w/ mistaken density mod conversion.
      
      Make ambient clamp apply to all modes.
      
      Tune ALM ambient clamp to match non-ALM.
      e9dbee00
  15. May 07, 2019
  16. Apr 26, 2019
  17. Apr 22, 2019
    • Graham Linden's avatar
      SL-10856 · 9723bd8b
      Graham Linden authored
      Restore light sum loops to fix broken ambient.
      9723bd8b
  18. Apr 19, 2019
  19. Apr 08, 2019
  20. Mar 26, 2019
  21. Mar 22, 2019
  22. Mar 20, 2019
    • Graham Linden's avatar
      SL-10449 · edf8ba6e
      Graham Linden authored
      Fix name of attenuation setter used.
      
      Fix flipped light vec.
      
      Make class3 lights use shadows on projector ambiance too.
      edf8ba6e
  23. Mar 19, 2019
    • Graham Linden's avatar
      SL-10764 · 1a6f54cb
      Graham Linden authored
      Fix lighting issues when using shaders, but not ALM.
      
      Shader code cleanup (remove do nothing functions only in one file).
      
      Fix obsolete comment to refer to correct storage for projector ambiance.
      1a6f54cb
  24. Nov 12, 2018
    • Graham Linden's avatar
      SL-10044 SL-10045 · a49e2b60
      Graham Linden authored
      Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders.
      
      Fix class1\environment\waterV reverting to old d1/d2 names for wave directions.
      a49e2b60
  25. Nov 06, 2018
  26. Dec 09, 2016
  27. Nov 10, 2015
  28. Sep 20, 2013
  29. Aug 15, 2013
  30. Jun 28, 2013
  31. Jun 03, 2013
  32. May 30, 2013
  33. May 29, 2013
  34. Apr 30, 2013
  35. Apr 25, 2013
  36. Apr 18, 2013
  37. Mar 29, 2013
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