- Nov 02, 2011
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David Parks authored
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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- Nov 01, 2011
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David Parks authored
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David Parks authored
SH-2546 Fix for black avatars and terrain on GF Go 7800 (use vec3 instead of float on varying parameters).
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- Oct 28, 2011
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David Parks authored
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- Oct 26, 2011
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David Parks authored
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- Oct 24, 2011
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David Parks authored
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- Oct 21, 2011
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David Parks authored
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- Oct 20, 2011
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David Parks authored
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- Oct 14, 2011
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David Parks authored
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- Oct 11, 2011
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David Parks authored
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- Oct 05, 2011
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David Parks authored
SH-2031 Fix for stall in image update -- don't use the CPU to convert a height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
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David Parks authored
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- Oct 04, 2011
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David Parks authored
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
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- Sep 30, 2011
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David Parks authored
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need to reload shaders when toggling FSAA on and off)
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David Parks authored
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need to reload shaders when toggling FSAA on and off)
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- Sep 29, 2011
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David Parks authored
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David Parks authored
SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
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David Parks authored
SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
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- Sep 28, 2011
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David Parks authored
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David Parks authored
SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower
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- Sep 27, 2011
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David Parks authored
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David Parks authored
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- Sep 26, 2011
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David Parks authored
SH-2244 changes to run in a core context on AMD hardware without generating deprecation or performance warnings
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- Sep 24, 2011
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David Parks authored
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- Sep 23, 2011
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David Parks authored
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- Sep 22, 2011
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David Parks authored
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- Sep 20, 2011
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David Parks authored
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- Sep 19, 2011
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David Parks authored
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- Sep 17, 2011
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David Parks authored
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David Parks authored
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- Sep 16, 2011
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David Parks authored
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia
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David Parks authored
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- Sep 15, 2011
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David Parks authored
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David Parks authored
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- Aug 27, 2011
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David Parks authored
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David Parks authored
SH-2242 Physics shape display works again, added asserts to flush out areas where state being consumed by a shader does not match state being provided by vertex buffers.
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- Aug 24, 2011
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Leslie Linden authored
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- Aug 23, 2011
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Leslie Linden authored
Reviewed by davep.
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- Aug 21, 2011
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David Parks authored
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- Aug 19, 2011
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Oz Linden authored
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