- Jan 14, 2021
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Rye Mutt authored
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- Sep 16, 2020
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Dave Houlton authored
Removed some potential div-by-0 NaNs and a mangled clamp.
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- Aug 28, 2020
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Dave Houlton authored
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Dave Houlton authored
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Dave Houlton authored
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- Jun 13, 2020
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Dave Houlton authored
SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll SL-13804: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll SL-13084: Fix inverted cloud scroll with ALM is off SL-13084: Move texture coords section to top in class2/windlight/cloudsV to match class1/deffered/cloudsV SL-13084: Add references to other common files
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- Mar 19, 2020
- Aug 13, 2019
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Graham Linden authored
Modify altitude blend factor in cloud shaders to fade more aggressively and fix cloud rendering artifacts when at altitude.
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- Jun 20, 2019
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Graham Linden authored
Fix class2/windlight clouds.
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- Jun 06, 2019
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Graham Linden authored
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders. Remove fudge factors on density modifier in class1 sky.
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- Jun 03, 2019
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Graham Linden authored
Fix light atten and transmittance calcs breaking ambient color contrib to fog. Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP.
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- May 07, 2019
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Graham Linden authored
Re-fix sun/moon glow factor and make it depend on moon brightness. Make cloud shaders use sunlight color exclusively for consistency when moon is up or down.
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- May 03, 2019
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Graham Linden authored
Gave clouds the Bob Ross treatment.
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- May 02, 2019
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Graham Linden authored
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra.
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- Apr 22, 2019
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Graham Linden authored
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- Apr 19, 2019
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Graham Linden authored
Remove all refs to now unused calcFragAtmospherics.
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- Mar 21, 2019
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Graham Linden authored
Fix skydome VB generation to cover entire range of phi (give sky pants). Add shader code to fade out clouds to simulate old look at altitude.
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- Feb 06, 2019
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Graham Linden authored
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
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- Feb 01, 2019
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Graham Linden authored
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other).
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- Jan 25, 2019
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Graham Linden authored
Fix positioning of sun/moon discs w.r.t atmo haze glow. Disable killing glow when sun is not up.
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- Jan 24, 2019
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Graham Linden authored
SL-9851 Fix cloud shaders to ignore clouds when cloud_scale is 0. Fix creation of heavenly body geo to avoid degenerate vector math and not randomly flip orientation when crossing zenith. Add sun_up_factor to eliminate sun glow around moon when sun is down.
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- Nov 10, 2015
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Oz Linden authored
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- Mar 29, 2013
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Graham Madarasz authored
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- Jan 30, 2012
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Leslie Linden authored
EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled on Intel HD 3000, 10.7.2 * Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than relying on the shader compiler to add them together properly.
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Leslie Linden authored
SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything.
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- Sep 16, 2011
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David Parks authored
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- Sep 15, 2011
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David Parks authored
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- Aug 17, 2011
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Oz Linden authored
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- Aug 08, 2011
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David Parks authored
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- May 31, 2011
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David Parks authored
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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- May 19, 2011
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David Parks authored
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- Oct 06, 2010
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David Parks authored
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- Sep 21, 2010
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Brad Payne (Vir Linden) authored
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- Aug 24, 2010
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Nat Goodspeed authored
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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- Feb 27, 2008
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Brad Kittenbrink authored
windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
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