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  1. Jan 14, 2021
  2. Sep 16, 2020
  3. Aug 28, 2020
  4. Jun 13, 2020
    • Dave Houlton's avatar
      SL-13084 Combined commit for the EEP specular color fix · ea9afd66
      Dave Houlton authored
      SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
      
      SL-13804: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
      
      SL-13084: Fix inverted cloud scroll with ALM is off
      
      SL-13084: Move texture coords section to top in class2/windlight/cloudsV to match class1/deffered/cloudsV
      
      SL-13084: Add references to other common files
      ea9afd66
  5. Mar 19, 2020
  6. Aug 13, 2019
    • Graham Linden's avatar
      SL-11589 · 4e4011cd
      Graham Linden authored
      Modify altitude blend factor in cloud shaders to fade more aggressively and fix cloud rendering artifacts when at altitude.
      4e4011cd
  7. Jun 20, 2019
  8. Jun 06, 2019
    • Graham Linden's avatar
      SL-11374 · a7856d4f
      Graham Linden authored
      Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders.
      
      Remove fudge factors on density modifier in class1 sky.
      a7856d4f
  9. Jun 03, 2019
    • Graham Linden's avatar
      SL-10966 · 16d32799
      Graham Linden authored
      Fix light atten and transmittance calcs breaking ambient color contrib to fog.
      
      Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP.
      16d32799
  10. May 07, 2019
    • Graham Linden's avatar
      SL-11086 · 989de25f
      Graham Linden authored
      Re-fix sun/moon glow factor and make it depend on moon brightness.
      
      Make cloud shaders use sunlight color exclusively for consistency when moon is up or down.
      989de25f
  11. May 03, 2019
  12. May 02, 2019
  13. Apr 22, 2019
  14. Apr 19, 2019
  15. Mar 21, 2019
    • Graham Linden's avatar
      SL-10751 · 7423a86a
      Graham Linden authored
      Fix skydome VB generation to cover entire range of phi (give sky pants).
      
      Add shader code to fade out clouds to simulate old look at altitude.
      7423a86a
  16. Feb 06, 2019
    • Graham Linden's avatar
      SL-10478 · 8890c323
      Graham Linden authored
      Fix side-effects of having both sun and moon as potential directional light contributors.
      We pass an int to the shader indicating which to prefer instead of making per-pixel decisions
      and pass the moonlight color/di independently.
      
      Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
      8890c323
  17. Feb 01, 2019
    • Graham Linden's avatar
      SL-9996, SL-1130, SL-5546 · 5a8610cc
      Graham Linden authored
      Fix bug with setting texture matrix for rigged mesh.
      
      Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth.
      
      Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning
      (we can no longer depend on them being mutex to each other).
      5a8610cc
  18. Jan 25, 2019
    • Graham Linden's avatar
      SL-10303, SL-10414 · 431a26c1
      Graham Linden authored
      Fix positioning of sun/moon discs w.r.t atmo haze glow.
      
      Disable killing glow when sun is not up.
      431a26c1
  19. Jan 24, 2019
    • Graham Linden's avatar
      SL-10276 · 966dc7fc
      Graham Linden authored
      SL-9851
      
      Fix cloud shaders to ignore clouds when cloud_scale is 0.
      
      Fix creation of heavenly body geo to avoid degenerate vector math
      and not randomly flip orientation when crossing zenith.
      
      Add sun_up_factor to eliminate sun glow around moon when sun is down.
      966dc7fc
  20. Nov 10, 2015
  21. Mar 29, 2013
  22. Jan 30, 2012
  23. Sep 16, 2011
  24. Sep 15, 2011
  25. Aug 17, 2011
  26. Aug 08, 2011
  27. May 31, 2011
  28. May 19, 2011
  29. Oct 06, 2010
  30. Sep 21, 2010
  31. Aug 24, 2010
  32. Feb 27, 2008
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