Skip to content
Snippets Groups Projects
  1. Jul 30, 2021
  2. May 12, 2021
    • Nat Goodspeed's avatar
      SL-10297: Use initializer_list<std::string> vs. <std::string_view>. · 24501dfa
      Nat Goodspeed authored
      This is somewhat more expensive for string literals, but switching to
      std::string_view implies more extensive changes, to be considered separately.
      24501dfa
    • Nat Goodspeed's avatar
      d10badf0
    • Nat Goodspeed's avatar
      SL-10297: Simplify implementation of LLSingletonBase::logwarns() etc. · 147c66d6
      Nat Goodspeed authored
      Introduce 'string_params' typedef for std::initialization_list<std::string>,
      and make logwarns(), loginfos(), logdebugs() and logerrs() accept const
      string_params&.
      
      Eliminate the central log() function in llsingleton.cpp that used LL_VLOGS().
      To cache the result of a (moderately expensive) Log::shouldLog() call,
      LL_VLOGS() wants its CallSite object to be static -- but of course the
      shouldLog() result will differ for different ELevel values, so LL_VLOGS()
      instantiates a static array of CallSite instances. It seems silly to funnel
      distinct logwarns(), etc., functions through a common log() function only to
      have LL_VLOGS() tease apart ELevel values again. Instead, make logwarns()
      directly invoke LL_WARNS(), and similarly for the rest.
      
      To reduce boilerplate in these distinct functions, teach std::ostream how to
      stream a string_params instance by looping over its elements. Then each
      logwarns(), etc., function can simply stream its string_params argument to
      LL_WARNS() or whichever.
      
      In particular, eliminate the LLERROR_CRASH macro in logerrs(). The fact that
      it invokes LL_ERRS() ensures that its LL_ENDL macro will crash the viewer.
      147c66d6
  3. May 10, 2021
    • Nat Goodspeed's avatar
      SL-10297: Make LLSingletonBase::llerrs() et al. runtime variadic. · 95d8085f
      Nat Goodspeed authored
      Instead of accepting a fixed list of (const char* p1="", etc.), accept
      (std::initializer_list<std::string_view>). Accepting a
      std::initializer_list<T> in your parameter list allows coding (e.g.)
      func({T0, T1, T2, ... });
      -- in other words, you can pass the initializer_list a brace-enclosed list of
      an arbitrary number of instances of T.
      
      Using std::string_view instead of const char* means we can pass *either* const
      char* or std::string. string_view is cheaply constructed from either, allowing
      uniform treatment within the function.
      
      Constructing string_view from std::string simply extracts the pointer and
      length from the std::string.
      
      Constructing string_view from const char* (e.g. a "string literal") requires
      scanning the string for its terminating nul byte -- but that would be
      necessary even if the scan were deferred until the function body. Since
      string_view stores the length, the scan still happens only once.
      95d8085f
  4. Jan 25, 2021
  5. Oct 20, 2020
  6. Aug 24, 2020
  7. Jul 27, 2020
  8. Apr 03, 2020
  9. Mar 25, 2020
    • Nat Goodspeed's avatar
    • Nat Goodspeed's avatar
      SL-11216: Remove LLSingletonBase::cleanupAll(). · 47ec6ab3
      Nat Goodspeed authored
      Remove call from LLAppViewer::cleanup().
      
      Instead, make each LLSingleton<T>::deleteSingleton() call cleanupSingleton()
      just before destroying the instance. Since deleteSingleton() is not a
      destructor, it's fine to call cleanupSingleton() from there; and since
      deleteAll() calls deleteSingleton() on every remaining instance, the former
      cleanupAll() functionality has been subsumed into deleteAll().
      
      Since cleanupSingleton() is now called at exactly one point in the instance's
      lifetime, we no longer need a bool indicating whether it has been called.
      
      The previous protocol of calling cleanupAll() before deleteAll() implemented a
      two-phase cleanup strategy for the application. That is no longer needed.
      Moreover, the cleanupAll() / deleteAll() sequence created a time window during
      which individual LLSingleton<T> instances weren't usable (to the extent that
      their cleanupSingleton() methods released essential resources) but still
      existed -- so a getInstance() call would return the crippled instance rather
      than recreating it.
      
      Remove cleanupAll() calls from tests; adjust to new order of expected side
      effects: instead of A::cleanupSingleton(), B::cleanupSingleton(), ~A(), ~B(),
      now we get A::cleanupSingleton(), ~A(), B::cleanupSingleton(), ~B().
      47ec6ab3
    • Nat Goodspeed's avatar
      DRTVWR-494: Move most LLSingleton cleanup back to destructor · 31863d83
      Nat Goodspeed authored
      instead of deleteSingleton().
      
      Specifically, clear static SingletonData and remove the instance from the
      MasterList in the destructor.
      
      Empirically, some consumers are manually deleting LLSingleton instances,
      instead of calling deleteSingleton(). If deleteSingleton() handles cleanup
      rather than the destructor, we're left with dangling pointers in the Master
      List.
      
      We don't also call cleanupSingleton() from the destructor because only
      deleteSingleton() promises to call cleanupSingleton(). Hopefully whoever is
      directly deleting an LLSingleton subclass instance isn't relying on
      cleanupSingleton().
      31863d83
    • Nat Goodspeed's avatar
    • Nat Goodspeed's avatar
      DRTVWR-494: LLParamSingleton::initParamSingleton() on main thread. · 7e9c5dd0
      Nat Goodspeed authored
      When calling LLParamSingleton::initParamSingleton() on a secondary thread, use
      LLMainThreadTask::dispatch() to construct the instance on the main thread --
      as with LLSingleton::getInstance().
      7e9c5dd0
    • Nat Goodspeed's avatar
      DRTVWR-494: LLParamSingleton<T>::initParamSingleton() now returns T*. · 68505edf
      Nat Goodspeed authored
      So does LLLockedSingleton<T>::construct().
      68505edf
    • Nat Goodspeed's avatar
      DRTVWR-494: Dispatch all LLSingleton construction to the main thread. · a6f5e55d
      Nat Goodspeed authored
      Given the viewer's mutually-dependent LLSingletons, given that different
      threads might simultaneously request different LLSingletons from such a chain
      of circular dependencies, the key to avoiding deadlock is to serialize all
      LLSingleton construction on one thread: the main thread. Add comments to
      LLSingleton::getInstance() explaining the problem and the solution.
      
      Recast LLSingleton's static SingletonData to use LockStatic. Instead of using
      Locker, and simply trusting that every reference to sData is within the
      dynamic scope of a Locker instance, LockStatic enforces that: you can only
      access SingletonData members via LockStatic.
      
      Reorganize the switch in getInstance() to group the CONSTRUCTING error, the
      INITIALIZING/INITIALIZED success case, and the DELETED/UNINITIALIZED
      construction case.
      
      When [re]constructing an instance, on the main thread, retain the lock and
      call constructSingleton() (and capture_dependency()) directly.
      
      On a secondary thread, unlock LockStatic and use LLMainThreadTask::dispatch()
      to call getInstance() on the main thread. Since we might end up enqueuing
      multiple such tasks, it's important to let getInstance() notice when the
      instance has already been constructed and simply return the existing pointer.
      
      Add loginfos() method, sibling to logerrs(), logwarns() and logdebugs().
      Produce loginfos() messages when dispatching to the main thread, when actually
      running on the main thread and when resuming the suspended requesting thread.
      
      Make deleteSingleton() manage all associated state, instead of delegating some
      of that work to ~LLSingleton(). Now, within LockStatic, extract the instance
      pointer and set state to DELETED; that lets subsequent code, which retains the
      only remaining pointer to the instance, remove the master-list entry, call the
      subclass cleanupSingleton() and destructor without needing to hold the lock.
      
      In fact, entirely remove ~LLSingleton().
      
      Import LLSingletonBase::cleanup_() method to wrap the call to subclass
      cleanupSingleton() in try/catch.
      
      Remove cleanupAll() calls from llsingleton_test.cpp, and reorder the success
      cases to reflect the fact that T::cleanupSingleton() is called immediately
      before ~T() for each distinct LLSingleton subclass T.
      
      When getInstance() on a secondary thread dispatches to the main thread, it
      necessarily unlocks its LockStatic lock. But an LLSingleton dependency chain
      strongly depends on the function stack on which getInstance() is invoked --
      the task dispatched to the main thread doesn't know the dependencies tracked
      on the requesting thread stack. So, once the main thread delivers the instance
      pointer, the requesting thread captures its own dependencies for that
      instance.
      
      Back in the requesting thread, obtaining the current EInitState to pass to
      capture_dependencies() would have required relocking LockStatic. Instead, I've
      convinced myself that (a) capture_dependencies() only wanted to know
      EInitState to produce an error for CONSTRUCTING, and (b) in CONSTRUCTING
      state, we never get as far as capture_dependencies() because getInstance()
      produces an error first.
      
      Eliminate the EInitState parameter from all capture_dependencies() methods.
      Remove the LLSingletonBase::capture_dependency() stanza that tested
      EInitState. Make the capture_dependencies() variants that accepted LockStatic
      instead accept LLSingletonBase*. That lets getInstance(), in the
      LLMainThreadTask case, pass the newly-returned instance pointer.
      
      For symmetry, make pop_initializing() accept LLSingletonBase* as well, instead
      of accepting LockStatic and extracting mInstance.
      a6f5e55d
    • Nat Goodspeed's avatar
      DRTVWR-494: Streamline LLSingleton state machine. · 794072c1
      Nat Goodspeed authored
      The CONSTRUCTED state was only briefly set between constructSingleton() and
      finishInitializing(). But as no consumer code is executed between setting
      CONSTRUCTED and setting INITIALIZING, it was impossible to reach the switch
      statement in either getInstance() method in state CONSTRUCTED. So there was no
      point in state CONSTRUCTED. Remove it.
      
      With CONSTRUCTED gone, we only ever call finishInitializing() right after
      constructSingleton(). Merge finishInitializing() into constructSingleton().
      794072c1
    • Nat Goodspeed's avatar
    • Nat Goodspeed's avatar
      DRTVWR-494: Improve thread safety of LLSingleton machinery. · b22f89c9
      Nat Goodspeed authored
      Remove warnings about LLSingleton not being thread-safe because, at this point,
      we have devoted considerable effort to trying to make it thread-safe.
      
      Add LLSingleton<T>::Locker, a nested class which both provides a function-
      static mutex and a scoped lock that uses it. Instantiating Locker, which has a
      nullary constructor, replaces the somewhat cumbersome idiom of declaring a
      std::unique_lock<std::recursive_mutex> lk(getMutex);
      
      This eliminates (or rather, absorbs) the typedefs and getMutex() method from
      LLParamSingleton. Replace explicit std::unique_lock declarations in
      LLParamSingleton methods with Locker declarations.
      
      Remove LLSingleton<T>::SingletonInitializer nested struct. Instead of
      getInstance() relying on function-static initialization to protect (only)
      constructSingleton() calls, explicitly use a Locker instance to cover its
      whole scope, and make the UNINITIALIZED case call constructSingleton().
      Rearrange cases so that after constructSingleton(), control falls through to
      the CONSTRUCTED case and the finishInitializing() call.
      
      Use a Locker instance in other public-facing methods too: instanceExists(),
      wasDeleted(), ~LLSingleton(). Make destructor protected so it can only be called
      via deleteSingleton() (but must be accessible to subclasses for overrides).
      
      Remove LLSingletonBase::get_master() and get_initializing(), which permitted
      directly manipulating the master list and the initializing stack without any
      locking mechanism. Replace with get_initializing_size().
      
      Similarly, replace LLSingleton_manage_master::get_initializing() with
      get_initializing_size(). Use in constructSingleton() in place of
      get_initializing().size().
      
      Remove LLSingletonBase::capture_dependency()'s list_t parameter, which
      accepted the list returned by get_initializing(). Encapsulate that retrieval
      within the scope of the new lock in capture_dependency().
      
      Add LLSingleton_manage_master::capture_dependency(LLSingletonBase*, EInitState)
      to forward (or not) a call to LLSingletonBase::capture_dependency(). Nullary
      LLSingleton<T>::capture_dependency() calls new LLSingleton_manage_master method.
      
      Equip LLSingletonBase::MasterList with a mutex of its own, separate from the
      one donated by the LLSingleton machinery, to serialize use of MasterList data
      members. Introduce MasterList::Lock nested class to lock the MasterList mutex
      while providing a reference to the MasterList instance. Introduce subclasses
      LockedMaster, which provides a reference to the actual mMaster master list
      while holding the MasterList lock; and LockedInitializing, which does the same
      for the initializing list. Make mMaster and get_initializing_() private so
      that consuming code can *only* access those lists via LockedInitializing and
      LockedMaster.
      
      Make MasterList::cleanup_initializing_() private, with a LockedInitializing
      public forwarding method. This avoids another call to MasterList::instance(),
      and also mandates that the lock is currently held during every call.
      
      Similarly, move LLSingletonBase::log_initializing() to a LockedInitializing
      log() method.
      (transplanted from dca0f16266c7bddedb51ae7d7dca468ba87060d5)
      b22f89c9
  10. Aug 20, 2019
    • Nat Goodspeed's avatar
      DRTVWR-493: Defend LL[Param]Singleton against ctor/init exceptions. · 54b98cb8
      Nat Goodspeed authored
      An exception in the LLSingleton subclass constructor, or in its
      initSingleton() method, could leave the LLSingleton machinery in a bad state:
      the failing instance would remain in the MasterList, also on the stack of
      initializing LLSingletons. Catch exceptions in either and perform relevant
      cleanup.
      
      This problem is highlighted by test programs, in which LL_ERRS throws an
      exception rather than crashing the whole process.
      
      In the relevant catch clauses, clean up the initializing stack BEFORE logging.
      Otherwise we get tangled up recording bogus dependencies.
      
      Move capture_dependency() out of finishInitializing(): it must be called by
      every valid getInstance() call, both from LLSingleton and LLParamSingleton.
      
      Introduce new CONSTRUCTED EInitState value to distinguish "have called the
      constructor but not yet the initSingleton() method" from "currently within
      initSingleton() method." This is transient, but we execute the 'switch' on
      state within that moment. One could argue that the previous enum used
      INITIALIZING for current CONSTRUCTED, and INITIALIZED meant INITIALIZING too,
      but this is clearer.
      
      Introduce template LLSingletonBase::classname() helper methods to clarify
      verbose demangle(typeid(stuff).name()) calls.
      
      Similarly, introduce LLSingleton::pop_initializing() shorthand method.
      54b98cb8
  11. Aug 19, 2019
    • Nat Goodspeed's avatar
      DRTVWR-493: Improve exception safety of LLSingleton initialization. · 310db14b
      Nat Goodspeed authored
      Add try/catch clauses to constructSingleton() (to catch exceptions in the
      subclass constructor) and finishInitializing() (to catch exceptions in the
      subclass initSingleton() method). Each of these catch clauses rethrows the
      exception -- they're for cleanup, not for ultimate handling.
      
      Introduce LLSingletonBase::reset_initializing(list_t::size_t). The idea is
      that since we can't know whether the exception happened before or after the
      push_initializing() call in LLSingletonBase's constructor, we can't just pop
      the stack. Instead, constructSingleton() captures the stack size before
      attempting to construct the new LLSingleton subclass. On exception, it calls
      reset_initializing() to restore the stack to that size.
      
      Naturally that requires a corresponding LLSingleton_manage_master method,
      whose MasterList specialization is a no-op.
      
      finishInitializing()'s exception handling is a bit simpler because it has a
      constructed LLSingleton subclass instance in hand, therefore
      push_initializing() has definitely been called, therefore it can call
      pop_initializing().
      
      Break out new static capture_dependency() method from finishInitializing()
      because, in the previous LLSingleton::getInstance() implementation, the logic
      now wrapped in capture_dependency() was reached even in the INITIALIZED case.
      TODO: Add a new EInitState to differentiate "have been constructed, now
      calling initSingleton()" from "fully initialized, normal case" -- in the
      latter control path we should not be calling capture_dependency().
      
      The LLSingleton_manage_master<LLSingletonBase::MasterList> specialization's
      get_initializing() function (which called get_initializing_from()) was
      potentially dangerous. get_initializing() is called by push_initializing(),
      which (in the general case) is called by LLSingletonBase's constructor. If
      somehow the MasterList's LLSingletonBase constructor ended up calling
      get_initializing(), it would have called get_initializing_from(), passing an
      LLSingletonBase which had not yet been constructed into the MasterList. In
      particular, its mInitializing map would not yet have been initialized at all.
      
      Since the MasterList must not, by design, depend on any other LLSingletons,
      LLSingleton_manage_master<LLSingletonBase::MasterList>::get_initializing()
      need not return a list from the official mInitializing map anyway. It can, and
      should, and now does, return a static dummy list. That obviates
      get_initializing_from(), which is removed.
      
      That in turn means we no longer need to pass get_initializing() an
      LLSingletonBase*. Remove that parameter.
      310db14b
  12. Aug 14, 2019
  13. Aug 12, 2019
    • Nat Goodspeed's avatar
      DRTVWR-493: Rely on recursive_mutex to handle circularity · 5196af86
      Nat Goodspeed authored
      from LLParamSingleton::initSingleton().
      5196af86
    • Nat Goodspeed's avatar
      DRTVWR-493: Permit LLParamSingleton::initSingleton() circularity. · 4fce6dc4
      Nat Goodspeed authored
      This was forbidden, but AndreyK points out cases in which LLParamSingleton::
      initSingleton() should in fact be allowed to circle back to its own instance()
      method. Use a recursive_mutex instead of plain mutex to permit that; remove
      LL_ERRS preventing it.
      
      Add LLParamSingleton::instance() method that calls
      LLParamSingleton::getInstance(). Inheriting LLSingleton::instance() called
      LLSingleton::getInstance() -- not at all what we want.
      
      Add LLParamSingleton unit tests.
      4fce6dc4
    • andreykproductengine's avatar
      3c552696
    • Nat Goodspeed's avatar
      DRTVWR-493: Streamline LLParamSingleton, LLLockedSingleton. · 98be6e14
      Nat Goodspeed authored
      Simplify LLSingleton::SingletonLifetimeManager to SingletonInitializer: that
      struct has not been responsible for deletion ever since LLSingletonBase
      acquired dependency-ordered deleteAll().
      
      Move SingletonData::mInitState changes from SingletonLifetimeManager to
      constructSingleton() method. Similarly, constructSingleton() now sets
      SingletonData::mInstance instead of making its caller store the pointer.
      
      Add variadic arguments to LLSingleton::constructSingleton() so we can reuse it
      for LLParamSingleton.
      
      Add finishInitializing() method to encapsulate logic reused for
      getInstance()'s INITIALIZING and DELETED cases.
      
      Make LLParamSingleton a subclass of LLSingleton, just as LLLockedSingleton is
      a subclass of LLParamSingleton. Make LLParamSingleton a friend of LLSingleton,
      so it can access private members of LLSingleton without also granting access
      to any DERIVED_CLASS subclass. This eliminates the need for protected
      getInitState().
      
      LLParamSingleton::initParamSingleton() reuses LLSingleton::constructSingleton()
      and finishInitializing(). Its getInstance() method completely replaces
      LLSingleton::getInstance(): in most EInitStates, LLParamSingleton::getInstance()
      is an error.
      
      Use a std::mutex to serialize calls to LLParamSingleton::initParamSingleton()
      and getInstance(). While LLSingleton::getInstance() relies on the "initialized
      exactly once" guarantee for block-scope static declarations, LLParamSingleton
      cannot rely on the same mechanism.
      
      LLLockedSingleton is now a very succinct subclass of LLParamSingleton -- they
      have very similar functionality.
      
      Giving the LLSINGLETON() macro variadic arguments eliminates the need for a
      separate LLPARAMSINGLETON() macro, while continuing to support existing usage.
      98be6e14
  14. Jul 25, 2019
  15. Jan 04, 2019
  16. Apr 24, 2017
    • Nat Goodspeed's avatar
      DRTVWR-418: Remove final shutdown cleanup as a cause of crashes. · d415e019
      Nat Goodspeed authored
      The recent LLSingleton work added a hook that would run during the C++
      runtime's final destruction of static objects. When the LAST LLSingleton in
      any module was destroyed, its destructor would call
      LLSingletonBase::deleteAll(). That mechanism was intended to permit an
      application consuming LLSingletons to skip making an explicit deleteAll()
      call, knowing that all instantiated LLSingleton instances would eventually be
      cleaned up anyway.
      
      However -- experience proves that kicking off deleteAll() processing during
      the C++ runtime's final cleanup is too late. Too much has already been
      destroyed. That call tends to cause more shutdown crashes than it resolves.
      
      This commit deletes that whole mechanism. Going forward, if you want to clean
      up LLSingleton instances, you must explicitly call
      LLSingletonBase::deleteAll() during the application lifetime. If you don't,
      LLSingleton instances will simply be leaked -- which might be okay,
      considering the application is terminating anyway.
      d415e019
  17. Mar 13, 2017
    • Nat Goodspeed's avatar
      DRTVWR-418: Ignore logging that requires resurrecting singletons. · 1a8c8df6
      Nat Goodspeed authored
      The logging subsystem depends on two different LLSingletons for some reason.
      It turns out to be very difficult to completely avoid executing any logging
      calls after the LLSingletonBase::deleteAll(), but we really don't want to
      resurrect those LLSingletons so late in the run for a couple stragglers.
      Introduce LLSingleton::wasDeleted() query method, and use it in logging
      subsystem to simply bypass last-millisecond logging requests.
      1a8c8df6
  18. Sep 15, 2016
    • Nat Goodspeed's avatar
      MAINT-5232: Normalize LLSingleton subclasses. · d2c3c2f9
      Nat Goodspeed authored
      A shocking number of LLSingleton subclasses had public constructors -- and in
      several instances, were being explicitly instantiated independently of the
      LLSingleton machinery. This breaks the new LLSingleton dependency-tracking
      machinery. It seems only fair that if you say you want an LLSingleton, there
      should only be ONE INSTANCE!
      
      Introduce LLSINGLETON() and LLSINGLETON_EMPTY_CTOR() macros. These handle the
      friend class LLSingleton<whatevah>;
      and explicitly declare a private nullary constructor.
      
      To try to enforce the LLSINGLETON() convention, introduce a new pure virtual
      LLSingleton method you_must_use_LLSINGLETON_macro() which is, as you might
      suspect, defined by the macro. If you declare an LLSingleton subclass without
      using LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() in the class body, you can't
      instantiate the subclass for lack of a you_must_use_LLSINGLETON_macro()
      implementation -- which will hopefully remind the coder.
      
      Trawl through ALL LLSingleton subclass definitions, sprinkling in
      LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() as appropriate. Remove all explicit
      constructor declarations, public or private, along with relevant 'friend class
      LLSingleton<myself>' declarations. Where destructors are declared, move them
      into private section as well. Where the constructor was inline but nontrivial,
      move out of class body.
      
      Fix several LLSingleton abuses revealed by making ctors/dtors private:
      
      LLGlobalEconomy was both an LLSingleton and the base class for
      LLRegionEconomy, a non-LLSingleton. (Therefore every LLRegionEconomy instance
      contained another instance of the LLGlobalEconomy "singleton.") Extract
      LLBaseEconomy; LLGlobalEconomy is now a trivial subclass of that.
      LLRegionEconomy, as you might suspect, now derives from LLBaseEconomy.
      
      LLToolGrab, an LLSingleton, was also explicitly instantiated by
      LLToolCompGun's constructor. Extract LLToolGrabBase, explicitly instantiated,
      with trivial subclass LLToolGrab, the LLSingleton instance.
      
      (WARNING: LLToolGrabBase methods have an unnerving tendency to go after
      LLToolGrab::getInstance(). I DO NOT KNOW what should be the relationship
      between the instance in LLToolCompGun and the LLToolGrab singleton instance.)
      
      LLGridManager declared a variant constructor accepting (const std::string&),
      with the comment:
      // initialize with an explicity grid file for testing.
      As there is no evidence of this being called from anywhere, delete it.
      
      LLChicletBar's constructor accepted an optional (const LLSD&). As the LLSD
      parameter wasn't used, and as there is no evidence of it being passed from
      anywhere, delete the parameter.
      
      LLViewerWindow::shutdownViews() was checking LLNavigationBar::
      instanceExists(), then deleting its getInstance() pointer -- leaving a
      dangling LLSingleton instance pointer, a land mine if any subsequent code
      should attempt to reference it. Use deleteSingleton() instead.
      
      ~LLAppViewer() was calling LLViewerEventRecorder::instance() and then
      explicitly calling ~LLViewerEventRecorder() on that instance -- leaving the
      LLSingleton instance pointer pointing to an allocated-but-destroyed instance.
      Use deleteSingleton() instead.
      d2c3c2f9
  19. Sep 06, 2016
    • Nat Goodspeed's avatar
      MAINT-5232: Make LLSingleton's 'initializing' stack coro-specific. · 90f42498
      Nat Goodspeed authored
      The stack we maintain of which LLSingletons are currently initializing only
      makes sense when associated with a particular C++ call stack. But each
      coroutine introduces another C++ call stack!
      
      Move the initializing stack from function-static storage to
      LLSingletonBase::MasterList. Make it a map keyed by llcoro::id. Each coro then
      has a stack of its own.
      
      This introduces more dependencies on the MasterList singleton, requiring
      additional LLSingleton_manage_master workarounds.
      90f42498
  20. Sep 03, 2016
    • Nat Goodspeed's avatar
      MAINT-5232: Add DEBUG logging to LLSingleton dependency tracking. · c71e6222
      Nat Goodspeed authored
      Specifically, add DEBUG logging to the code that maintains the stack of
      LLSingletons currently being initialized. This involves passing
      LLSingletonBase's constructor the name of LLSingleton's template parameter
      subclass, since during that constructor typeid(*this).name() will only produce
      "LLSingletonBase".
      
      Also add logdebugs() and oktolog() helper functions.
      c71e6222
  21. Nov 10, 2015
  22. Jun 30, 2015
  23. Jun 26, 2015
  24. Jun 25, 2015
    • Nat Goodspeed's avatar
      MAINT-5232: Correct forward declaration of LLSingleton_manage_master. · 0727519d
      Nat Goodspeed authored
      The forward declaration said it was a 'friend class', whereas the actual
      definition is a struct. MSVC dislikes that.
      0727519d
    • Nat Goodspeed's avatar
      MAINT-5232: Try to avoid circularity between LLError and LLSingleton. · 0ea1b2a1
      Nat Goodspeed authored
      Part of LLError's logging infrastructure is implemented with an LLSingleton.
      Therefore, attempts to log from within LLSingleton machinery could potentially
      go south if LLError's LLSingleton is not yet initialized.
      Introduce LLError::is_available() in llerrorcontrol.h and llerror.cpp.
      Make LLSingletonBase::logwarns() and logerrs() consult LLError::is_available()
      before attempting to use LL_WARNS or LL_ERRS, respectively.
      Moreover, make all LLSingleton internal logging use logwarns() and logerrs()
      instead of directly engaging LL_ERRS or LL_WARNS.
      0ea1b2a1
Loading