- Sep 29, 2011
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David Parks authored
SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
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David Parks authored
SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
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- Sep 24, 2011
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David Parks authored
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- Sep 17, 2011
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David Parks authored
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- Sep 16, 2011
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David Parks authored
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia
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David Parks authored
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- Sep 15, 2011
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David Parks authored
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- Aug 17, 2011
- May 31, 2011
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David Parks authored
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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- Oct 06, 2010
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David Parks authored
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- Sep 21, 2010
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Brad Payne (Vir Linden) authored
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- Aug 26, 2010
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David Parks authored
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- Aug 24, 2010
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Nat Goodspeed authored
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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Tofu Linden authored
back-out the back-out for this branch. yay.
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Tofu Linden authored
Backing out this merge that I pushed (prematurely) to the wrong place.
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- Jan 29, 2010
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Tofu Linden authored
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Tofu Linden authored
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Tofu Linden authored
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Tofu Linden authored
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Tofu Linden authored
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Tofu Linden authored
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Tofu Linden authored
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Tofu Linden authored
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Tofu Linden authored
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Tofu Linden authored
kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon.
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Tofu Linden authored
kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon.
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Tofu Linden authored
kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon.
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Tofu Linden authored
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Tofu Linden authored
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Tofu Linden authored
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- Jan 28, 2010
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Tofu Linden authored
cheaply resurrect the difference between spotlight and omnidirectional, as far as the shader is concerned. not complete.
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Tofu Linden authored
cheaply resurrect the difference between spotlight and omnidirectional, as far as the shader is concerned. not complete.
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Tofu Linden authored
cheaply resurrect the difference between spotlight and omnidirectional, as far as the shader is concerned. not complete.
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Tofu Linden authored
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Tofu Linden authored
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Tofu Linden authored
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Tofu Linden authored
next, needs the non-shader GL lighting model to be equally dumb (it's too smart - kill the spot angle.
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Tofu Linden authored
next, needs the non-shader GL lighting model to be equally dumb (it's too smart - kill the spot angle.
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Tofu Linden authored
next, needs the non-shader GL lighting model to be equally dumb (it's too smart - kill the spot angle.
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