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  1. Jan 10, 2021
  2. Dec 17, 2020
  3. Nov 07, 2020
  4. Oct 10, 2020
  5. Oct 08, 2020
  6. Aug 16, 2020
  7. Jun 29, 2020
  8. Apr 07, 2020
  9. Mar 12, 2020
  10. Nov 22, 2019
  11. Nov 15, 2019
  12. Jul 23, 2019
    • Graham Linden's avatar
      SL-11621 · b507d635
      Graham Linden authored
      Remove all references to unused shader var global_gamma.
      
      Remove many unused decls for gamma from shaders.
      
      Make post-deferred gamma correction use display_gamma.
      
      Make setting display_gamma use the correct RenderDeferredDisplayGamma setting.
      b507d635
  13. Jun 03, 2019
    • Graham Linden's avatar
      SL-10966 · 16d32799
      Graham Linden authored
      Fix light atten and transmittance calcs breaking ambient color contrib to fog.
      
      Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP.
      16d32799
  14. May 09, 2019
    • Graham Linden's avatar
      SL-11056 · fe734ddf
      Graham Linden authored
      Make OpenGL 3.3 cards not false alarm on version 140 shader reqs.
      Makes deferred rendering work on low-end GPUs more often.
      fe734ddf
  15. Apr 10, 2019
  16. Mar 12, 2019
  17. Mar 07, 2019
  18. Feb 06, 2019
    • Graham Linden's avatar
      SL-10478 · 8890c323
      Graham Linden authored
      Fix side-effects of having both sun and moon as potential directional light contributors.
      We pass an int to the shader indicating which to prefer instead of making per-pixel decisions
      and pass the moonlight color/di independently.
      
      Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
      8890c323
  19. Feb 01, 2019
    • Graham Linden's avatar
      SL-9996, SL-1130, SL-5546 · 5a8610cc
      Graham Linden authored
      Fix bug with setting texture matrix for rigged mesh.
      
      Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth.
      
      Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning
      (we can no longer depend on them being mutex to each other).
      5a8610cc
  20. Jan 30, 2019
  21. Jan 24, 2019
    • Graham Linden's avatar
      SL-10276 · 966dc7fc
      Graham Linden authored
      SL-9851
      
      Fix cloud shaders to ignore clouds when cloud_scale is 0.
      
      Fix creation of heavenly body geo to avoid degenerate vector math
      and not randomly flip orientation when crossing zenith.
      
      Add sun_up_factor to eliminate sun glow around moon when sun is down.
      966dc7fc
  22. Dec 06, 2018
  23. Nov 15, 2018
  24. Nov 09, 2018
  25. Nov 06, 2018
  26. Nov 01, 2018
  27. Oct 29, 2018
  28. Oct 10, 2018
  29. Oct 09, 2018
    • Graham Linden's avatar
      SL-1289 · f8aac192
      Graham Linden authored
      add cloud_variance control for randomized perturbance of clouds to break up tiling monotony
      f8aac192
  30. Oct 08, 2018
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