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  1. Jun 29, 2020
  2. Jun 19, 2020
  3. Mar 06, 2020
  4. Sep 25, 2019
  5. Jun 11, 2019
    • Graham Linden's avatar
      SL-11370, SL-11372, SL-11337 · 653133b9
      Graham Linden authored
      Fix culling on Low+ water reflection pass.
      
      Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!).
      
      Fix setting of cloud color for deferred sky/cloud shaders.
      
      Put water reflections back in wrong colorspace for consistency with release.
      653133b9
  6. Jun 06, 2019
  7. May 30, 2019
    • Graham Linden's avatar
      SL-11330 · f7bff299
      Graham Linden authored
      Put back atten for non-ALM lighting that accounts for inverted lin atten setup of yore.
      f7bff299
  8. May 28, 2019
    • Graham Linden's avatar
      SL-10969, SL-11073 · 3d9bd0fb
      Graham Linden authored
      Modify forward projector lighting to use falloff like the deferred lights.
      
      Make tex cache not evaluate evictions for size during validation passes.
      3d9bd0fb
  9. May 23, 2019
  10. May 21, 2019
    • Graham Linden's avatar
      SL-11238 · e9dbee00
      Graham Linden authored
      Fix ambient light inputs to the renderer.
      
      Fix 3rd sky shader w/ mistaken density mod conversion.
      
      Make ambient clamp apply to all modes.
      
      Tune ALM ambient clamp to match non-ALM.
      e9dbee00
  11. May 07, 2019
  12. Apr 26, 2019
  13. Apr 22, 2019
    • Graham Linden's avatar
      SL-10856 · 9723bd8b
      Graham Linden authored
      Restore light sum loops to fix broken ambient.
      9723bd8b
  14. Apr 19, 2019
  15. Apr 08, 2019
  16. Mar 26, 2019
  17. Mar 22, 2019
  18. Mar 20, 2019
    • Graham Linden's avatar
      SL-10449 · edf8ba6e
      Graham Linden authored
      Fix name of attenuation setter used.
      
      Fix flipped light vec.
      
      Make class3 lights use shadows on projector ambiance too.
      edf8ba6e
  19. Mar 19, 2019
    • Graham Linden's avatar
      SL-10764 · 1a6f54cb
      Graham Linden authored
      Fix lighting issues when using shaders, but not ALM.
      
      Shader code cleanup (remove do nothing functions only in one file).
      
      Fix obsolete comment to refer to correct storage for projector ambiance.
      1a6f54cb
  20. Nov 12, 2018
    • Graham Linden's avatar
      SL-10044 SL-10045 · a49e2b60
      Graham Linden authored
      Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders.
      
      Fix class1\environment\waterV reverting to old d1/d2 names for wave directions.
      a49e2b60
  21. Nov 06, 2018
  22. Dec 09, 2016
  23. Nov 10, 2015
  24. Sep 20, 2013
  25. Aug 15, 2013
  26. Jun 28, 2013
  27. Jun 03, 2013
  28. May 30, 2013
  29. May 29, 2013
  30. Apr 30, 2013
  31. Apr 25, 2013
  32. Apr 18, 2013
  33. Mar 29, 2013
  34. Mar 26, 2013
  35. Jan 11, 2013
  36. Dec 14, 2012
  37. Feb 13, 2012
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