- Feb 13, 2012
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David Parks authored
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David Parks authored
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- Feb 10, 2012
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David Parks authored
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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- Feb 08, 2012
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David Parks authored
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- Feb 06, 2012
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David Parks authored
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- Jan 30, 2012
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Leslie Linden authored
EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled on Intel HD 3000, 10.7.2 * Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than relying on the shader compiler to add them together properly.
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Leslie Linden authored
SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything.
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- Jan 26, 2012
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Leslie Linden authored
* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep.
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- Jan 24, 2012
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David Parks authored
SH-1427 Fix for spot lights not working properly on alpha objects, and fix for alpha lighting of point lights not matching deferred lights.
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- Dec 14, 2011
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David Parks authored
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- Dec 08, 2011
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David Parks authored
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- Dec 02, 2011
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David Parks authored
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- Nov 29, 2011
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David Parks authored
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- Nov 21, 2011
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David Parks authored
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- Nov 18, 2011
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Leslie Linden authored
Removed unused code from alpha fragment shaders to fix some mac rendering glitches with non-fullbright alpha objects.
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- Nov 16, 2011
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Leslie Linden authored
SH-1619 FIX SH-1620 FIX SH-2621 FIX * Got lighting, shadows, and ambient occlusion working on ATI macs. * Re-enabled ambient occlusion on ATI macs. * Re-enabled depth of field on ATI macs. Reviewed by Runitai Linden.
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- Nov 11, 2011
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Leslie Linden authored
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- Nov 10, 2011
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David Parks authored
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David Parks authored
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- Nov 07, 2011
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David Parks authored
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David Parks authored
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David Parks authored
SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some render targets not getting allocated when needed.
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- Nov 04, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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- Nov 02, 2011
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David Parks authored
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David Parks authored
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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- Nov 01, 2011
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David Parks authored
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- Oct 28, 2011
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David Parks authored
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- Oct 26, 2011
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David Parks authored
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- Oct 24, 2011
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David Parks authored
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- Oct 21, 2011
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David Parks authored
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- Oct 20, 2011
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David Parks authored
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- Oct 14, 2011
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David Parks authored
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- Oct 11, 2011
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David Parks authored
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- Oct 05, 2011
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David Parks authored
SH-2031 Fix for stall in image update -- don't use the CPU to convert a height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
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David Parks authored
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- Sep 30, 2011
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David Parks authored
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need to reload shaders when toggling FSAA on and off)
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David Parks authored
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need to reload shaders when toggling FSAA on and off)
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